Godot Jam 70
2024.08


Introduction:


I had the opportunity to work with a great team on this Jam. Our team consisted of an environment artist (me), a character artist, a programmer, a UI/2D artist, and a sound designer. We had 9 days to create a game, with the theme "folklore".

We diceded to setlle on japanese folklore, since we found the most information for that. The game is inspired by Phasmophobia: you are a ghost hunter, with the task of identifying and vanishing the yokai. We heavily overscoped the project, and we ended up implementing only a single ghost.

My part:


My job was designing and building the map and creating all the textures and assets. Additionally I did some 2D art when needed, like the logo of the game.




Gallery: