Acerola Jam 0
2024.03


Overwiev:


I had the opportunity to take part in the first Acerola Jam. It was a solo Jam with a two week timeframe. In addition to this, the rules were that we should aim to only use things we made in the Jam's timeframe.

I've worked with Unity before, but I didn't like it, so I ended up learning Godot for this Jam.

The theme was abberation, but I couldn't come up with anything great, so I ended up making a short linear 2D action game, where you have to fight two bosses. The gameplay and art style was meant to mimic that of Hollow Knight's, as a joke and homage.

Making everything by myself was extremely challenging, and I ended up working 13-4 hours everyday for two weeks. I had to learn a completely new programming language and engine, create a bunch of 2D assets and animations, write music, and make custome sound effects. In the end, besides the player sprites, I managed to finish everything, and I'm happy with the result.


Art:


The spires were drawn and animated in Krita.

I'm familiar with 2D art, but nowhere near good at it, so this was probably the biggest challenge of the Jam. I also had to try and match the style of Hollow Knight, which made everything a lot harder.

While I think the background objects turned out pretty bad, I'm actually quite pleased with the bosses, especially the animation.


You can see the idle animation of a 3rd boss, that I didn't have time to properly finish and implement.


Gallery: